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    <loc>https://www.benjaminbriggs.com/design-blog</loc>
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    <lastmod>2022-02-18</lastmod>
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    <loc>https://www.benjaminbriggs.com/design-blog/dynamic-npc-dialogue</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-15</lastmod>
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      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627769200132-W1CV3V8E7WFB3I9CRVFS/juggernautDialogue.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>The alternate dialogue path for the Juggernaut class.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629061081881-LV7GSZJ7M1C2N51AXNAQ/BillieDialogueBlueprint.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629063504944-2O686V9MD3AA584MG85M/MarkDialogue_notHuman2.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>And here with the Assassin we see again how Mark has a real chip on his shoulder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629061220218-IDFAWXUVC4L7X8YHMLMD/BillieDetails02.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629062585819-X2KER4BNA9THYT5KHQ0Z/MarkDetails01.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629063393049-EJL23S5I8P8MI2J5K3KU/MarkDialogue_Human3_Alt.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>The main dialogue path for the Stryker class.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629061737956-IB9UTI3LLPMMPSVCWXYA/BillieDialogue_Assassin4.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Alternate path where we learn that she’s just really into blue space frog people.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629061925989-186YMPMY5W6GE0MGE192/BillieDialogue_notAssassin3.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Main dialogue path where Billie finishes her conversation with the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629061156539-B051TUK8MAWIKBRKFHKX/BillieDetails01.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629062601178-VMAU0ZNU35TCZ5H790QH/MarkDetails02.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1629063452164-V5XZAITC1MCO0XPM906Y/MarkDialogue_Human2.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>And again here for the Engineer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627766090674-DXPU7JI6RWZM5T45X5PP/failedDialogueBranch.jpg</image:loc>
      <image:title>Design Blog - Dynamic NPC Dialogue - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/remembrance-legacy-edition</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627774387630-P7C8TW6UPS4O03A5GG94/instructions.jpg</image:loc>
      <image:title>Design Blog - REMEMBRANCE</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627775143593-F9TWL4ZE40V2YKLQ3T23/unfortunateMeeting.jpg</image:loc>
      <image:title>Design Blog - REMEMBRANCE</image:title>
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    <image:image>
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      <image:title>Design Blog - REMEMBRANCE</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627889177030-I4O2DSD32NBIX6WPK2S6/originalCarol.jpg</image:loc>
      <image:title>Design Blog - REMEMBRANCE</image:title>
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    <image:image>
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      <image:title>Design Blog - REMEMBRANCE</image:title>
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  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/building-a-better-room</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-18</lastmod>
    <image:image>
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      <image:title>Design Blog - Building a Better Room - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627847768479-NPUF81ATDYZXZVYJNXRH/fanRoomBlockout.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627852270271-FO1FYOZKJRP5P7C60MBO/fanStage2.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room</image:title>
      <image:caption>The drones drop from a spawner located above the visible play area, activated via blueprint when the player interacts with the control panel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627852328433-LNCFV1SNLLSUN8PLI9ZX/fanStage3.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room</image:title>
      <image:caption>Players have encountered drone enemies throughout the level, but this is the their first encounter with the elite type. The level geometry will trap the player no matter which of the 3 exits they take from the control panel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627846942494-ZMUCTN0QCSU1C5O6ACPB/LockjawPrison_TopDown_Notes.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627850847478-TT9ML1N3T7AQVFPUY9YF/newFanRoom.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627853688060-6QFHFU09H4S9L1QVOML2/fanStage4.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room</image:title>
      <image:caption>The Skorlac significantly raise the challenge level by controlling the battlefield at mid-range.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627853700440-SC9UYQS84O1BMVCIJOGE/fanStage5.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room</image:title>
      <image:caption>To help maintain the game’s gritty comedic tone, I built out the next room as Sewage Treatment. Lockjaw isn’t just a horrible place to live, it smells bad too!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627853711770-6QE07ZXZSXVKE6AX0IXE/fanStage6.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room</image:title>
      <image:caption>Combat continues into the maintenance areas but softens significantly, leaving us some space to bring back the Prison Attendant for some worldbuilding.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627853723762-IK7QFYJ6A9JMIUMGAI8R/fanStage7.jpg</image:loc>
      <image:title>Design Blog - Building a Better Room</image:title>
      <image:caption>We lean into the more standard sci-fi gaming corporate dystopia setting here, so we develop a better contrast when the players escape into another galaxy for the rest of the game.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/in-a-world</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-11-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627920837159-B5GXHT28Q9TDKC3UYL7I/EngineerGameplay.gif</image:loc>
      <image:title>Design Blog - In a World… - Character Class: Engineer Character Name: Kyode “Ky” Conagher Date of Birth: January 03, 2212 (Age 31) Homeworld: Luyten b, Luyten System</image:title>
      <image:caption>Ky was born on a well-developed computer manufacturing colony eight years after Contact, and was two years old when the Human-Aesrenan War began. However, the remote location of the Luyten system ensured he never felt the full ravages of war. One day the Earth Central Exchange was in power, the next the Aesrenan Crown was in control. He lived a quiet life developing military hardware for a minor subsidiary of the Nazuna Group, but severe radiation exposure left him unable to have children. He became increasingly obsessed with artificial intelligence development, ultimately creating his “son“ GAR-1, a breakthrough AI in a mid-range military robot. Unfortunately for him, the Aesrena have a visceral fear and hatred of intelligent machines, and he ultimately became known as “the outlaw engineer of Teumesios.” By analyzing GAR-1’s memories, Aesrenan security forces were able to track Ky down.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627922186542-B1EOUB8E91LY1VQQ9BBK/StrykerGameplay.gif</image:loc>
      <image:title>Design Blog - In a World… - Character Class: Stryker Character Name: Madison Y lva Date of Birth: November 23, 2218 (Age 24) Homeworld: Merope, Gliese 682 System</image:title>
      <image:caption>The planets of the Gliese 682 System were already in ruins when Madison was born. Her parents both served in the private military subsidiary of Olorun Systems, and were already active in the Human resistance movement before the official outbreak of the Human-Aesrenan War in 2214. When the war came to the planet Merope they organized the qualified survivors into a resistance militia, and Madison was raised on a battlefield. When Merope finally fell in 2229, an eleven-year-old now orphaned Madison was evacuated with a small band of key personnel and raised by a senior resistance leader. She excelled as a guerilla fighter, and was a constant thorn in the side of Aesrenan invasion forces throughout Human space. When the Earth Central Exchange surrendered in 2234 she went underground, participating in the attempted coup the following year at the 180th anniversary celebrations on Mars, Sol System. She witnessed the destruction of Olympus Mons firsthand, and escaped with the shattered remnants of the rebel forces. In early 2243 she was finally tracked down and arrested for “engagement in multiple terrorist actions,” but Madison is a born survivor. When the transport ship approaches Lockjaw Prison she is already plotting her escape…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627922155650-YA83DNAHYFQSR8FFR6XK/JuggernautGameplay.gif</image:loc>
      <image:title>Design Blog - In a World… - Character Class: Juggernaut Character Name: GAR-1 “Gary” (Genetically Autonomous Retrofit 1) Date of Activation: May 31, 2237 (Age 6; Personality 12) Homeworld: Teumesios, Procyon System</image:title>
      <image:caption>Once Kyode Conagher found himself on the Aesrenan Security Forces’ wanted lists, he relocated to the nearby Procyon System to continue his work in secret. The result was the Genetically Autonomous Retrofit 1, who prefers to be called “Gary.” Despite his imposing frame, Gary maintains the curiosity and personality of an adolescent boy. Much to his father’s chagrin, he utilizes his incredible information processing capability to simultaneously experience all known media. During a conversation with Gary, he is also listening to every known audio recording, reading every known book, and watching every known video. He promises he’s paying attention, but you might need to repeat what you just said… Before the events of the game he has spent over a year in Aesrenan captivity, and is excited to be reunited with “Dad.”</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1627922287701-2HKF5RUF92WV9S49JVLN/AssassinGameplay.gif</image:loc>
      <image:title>Design Blog - In a World… - Character Class: Assassin Character Name: Ar’ril Sil Date of Birth: August 01, 2178 (Human Age 64; Aesrenan equivalent 39) Homeworld: Ar’ril Thun (Ar’ril I), Ar’ril System</image:title>
      <image:caption>One of the most ancient noble families in the Aesrenan Empire, House Ar’ril has loyally served the interests of The Crown for over 2000 years, tracing its roots back to terrestrial conquests on the Aesrenan Homeworld. Sil and his twin sister Tiv were born within minutes of one another, but Aesrenan inheritance law is very clear - only the eldest child is worthy to wear the mantle of leadership. As a result Sil was groomed from birth in the ways of the Pher’su, a House Assassin. But the more he learned about how the Aesrena had conquered so much of the Milky Way Galaxy, and the cruelty with which they ruled “the lesser species,” the harder he trained. Not to eliminate his sister’s rivals at court, but to end the oppression of all the Houses and to break the Empire’s back. At the Human equivalent of sixteen, he fled his family’s estate during his sister’s Mantle Ceremony and lived life on the run. Within a few years reports emerged of “The Chimera,” a rogue warrior destroying Aesrenan military installations and assassinating any Highborn he came across. For decades his sister attempted to keep his identity a secret, and was thrilled to learn in 2243 that he had finally been captured in “the Human Periphery.” But The Chimera has himself on a certain prisoner transport for a very good reason; for the last 2 years he has been tracking a secret project known only as “Project Orpheus,” and all his leads point to one place: Lockjaw Prison in the Gwynedd System…</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/life-derived-from-art-derived-from-life</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-11-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/596b99bc-64fe-43da-85b2-e0b8eb48d7d8/BP_Jellyfish.png</image:loc>
      <image:title>Design Blog - Life Derived From Art Derived From Life - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/77b7519c-203f-4277-898c-4b7b5d6d5798/ToxicPlantCloseup.png</image:loc>
      <image:title>Design Blog - Life Derived From Art Derived From Life - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/3483b377-0f8a-4624-897c-a14ea2affea1/SwampView.png</image:loc>
      <image:title>Design Blog - Life Derived From Art Derived From Life - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/4fd910ac-7394-4e9e-a728-5cb3d1ec2ded/SwampMapFullView.png</image:loc>
      <image:title>Design Blog - Life Derived From Art Derived From Life - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/d1d7d481-77c4-40e9-9adf-13cc02fcc261/MossyPileMaterialColor.png</image:loc>
      <image:title>Design Blog - Life Derived From Art Derived From Life - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/f20f3c2b-fc33-419a-939a-e6a74fd1f0c2/MoldyPileMaterialColor.png</image:loc>
      <image:title>Design Blog - Life Derived From Art Derived From Life - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Photography</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Worldbuilding</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Solar+Purge</loc>
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    <priority>0.5</priority>
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  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Blueprints</loc>
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    <priority>0.5</priority>
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  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Industry+Prescience</loc>
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    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Level+Art</loc>
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  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Writing</loc>
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    <priority>0.5</priority>
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    <loc>https://www.benjaminbriggs.com/design-blog/tag/Character+Dialogue</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/design-blog/tag/Mission+Design</loc>
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  <url>
    <loc>https://www.benjaminbriggs.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2023-02-03</lastmod>
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    <loc>https://www.benjaminbriggs.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-08-31</lastmod>
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  <url>
    <loc>https://www.benjaminbriggs.com/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-08-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/4d669686-25e8-4f7d-88a0-e82da991ebef/fanLayoutProgression1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Even during top-down planning there was some confusion on the part of the level designer and project lead as to what exactly would happen at the midpoint of the level. (Note the question mark halfway along the green player path.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/4233ced5-c945-4ea6-91f0-6323c416c4f1/firstAttendant_1_MainViewFocussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The player enters the room and crosses the trigger, which then activates the first Prison Attendant Dialogue. Simultaneously, the player passes through the enemy trigger which spawns the first wave of the encounter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/6a058d2f-baba-43dc-bb8e-16053b5b2b39/Lockjaw_23_FanControl.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>After defeating the first enemy wave, the player is prompted to head to the control console and deactivate the fans to equalize air pressure with the other side of the locked door leading out of the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/af38328b-d098-4f8c-bb2f-d6fe5ab3068e/LaviDetails01.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The NPC's standard dialogue path for most player characters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/83deea34-6a38-48fd-9a28-5e7e1c663920/MarkDetails01.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The NPC's dialogue path for the two human player characters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/3c15311f-dc17-426a-87b3-09f6e45b7824/fanLayoutProgression2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>After meeting with the level designer and project lead, we came to the consensus that we should streamline this central region into a single room, and use it as a change of pace from the tight corridors placed before and after.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/d278a12e-ecf8-479c-abf0-2e6315c60d60/firstAttendant_3_PrisonAI3_Focussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Prison Attendant Dialogue</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/3bf8f23a-5e6e-4571-8c78-338be95c47aa/thirdSkorlac_01_MainView.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>After defeating the second enemy wave, the player is prompted to activate the second console and open the pressure door to proceed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/52242cf5-978b-4dfb-8f34-45f1fb1cfee8/LaviDetails02.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The NPC's alternate dialogue path.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/6ea32606-972d-4851-86b3-d0f035525338/MarkDetails02.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The NPC's dialogue path for the two non-human player characters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/113163af-a44b-4c07-9d4a-b8a28a339d34/firstAttendant_4_Blueprint1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 1/2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/03c6c09f-1b69-4396-b439-e7cc6c9a7809/fanLayoutProgression3.jpeg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Unfortunately early play testers were still dashing through the room, so I updated the level geometry into a horseshoe shape. But with three parts of the room to travel to, the player needed a reason to visit each one.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/852c3f94-b438-4474-b771-8fe0e69b8bfa/secondAttendant_02_PrisonAI_Focussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Prison Attendant dialogue follows, and the enemy spawner is activated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/c48f9162-15dd-4d68-b028-3bc30d265ca4/thirdSkorlac_02_BP_PrisonAI2_Focussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Dialogue to finally introduce the level's toughest enemy is triggered; this uses the same logic as the Prison Attendant, only the mesh has been changed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/0e1475e9-a39b-4cea-9559-55d3f12e54fc/secondAttendant_06_BP_Console_Desk2_FocussedClose.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The console's Player Interaction Component fires two lines of dialogue from the Prison Attendant. It also stops the spinning of all fans in the room, most notably the large central one.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/516466b5-8ebe-4cfd-9edb-bc9a10744358/LaviDialogueBlueprint.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The "Requirements Met" Component attached to the Base NPC Blueprint. On the second line of character dialogue (ID 1), we check the player's character class. If it is Juggernaut, we proceed to the alternate (Failed) dialogue path.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/32632460-a918-4bc2-8d32-f6d62bb5b0fb/MarkDialogueBlueprint.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>This time we check from the very first line of dialogue (ID 0) and use a fall-through case. If the Engineer class is not discovered, we next check to see if the other human Stryker class is interacting. If so, the main dialogue branch is used. If not, we proceed to the alternate branch.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/3fb75b0d-4683-47ab-ae12-56260d8b40bb/firstAttendant_5_Blueprint2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 2/2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/b82a5507-424b-4b42-b74a-c4e88c1be5a3/fanLayoutProgressonPlan.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Ultimately I developed a three-stage arena encounter. We had always intended to introduce a new powerful enemy here (the Skorlac), but I also had the idea of introducing the Elite Level enemies to create a natural difficulty progression into the final part of the tutorial level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/3b65b8a5-adba-4ec0-95f6-6b85261732f7/secondAttendant_07_EnemySpawner13_Focussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Until this point in the tutorial, no Elite Enemies have been allowed to spawn. These are hardcoded to be upgraded versions of the Security Drone enemy with extra health and abilities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/21c2baee-1cf3-42e4-b880-e8a231972359/thirdSkorlac_03_Blueprint1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 1/4</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/20dcc924-e2c8-459c-8e19-7cbcd234385f/LaviDialogue_notJuggernaut1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The Engineer player character interaction 1/2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/6036e058-afa3-4cc4-b0dd-b7d67ec0f5b8/MarkDialogue_Human1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The human Engineer player character interaction 1/2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/02169949-a16d-4c65-8095-87719f456dc8/secondAttendant_08_PrisonAI5_Focussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>A second line of Attendant dialogue is activated as the enemy encounter begins.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/de536ab7-a47b-4b8a-af40-69447d754b75/thirdSkorlac_04_Blueprint2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 2/4</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/f128005f-f688-4283-ac4d-a91ac69680d7/LaviDialogue_notJuggernaut2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The Engineer player character interaction 2/2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/4ac530c8-8271-442c-8ac2-d9285d56972d/MarkDialogue_Human2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The human Engineer player character interaction 2/2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/6d2f769c-3933-481b-8d64-93efecca6d60/secondAttendant_03_Blueprint1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 1/3</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/e53e1abf-78d3-45ec-b884-c172a0cbe57d/thirdSkorlac_05_Blueprint3.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 3/4</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/381413c2-4ca5-4b58-b906-016fd5ebca8e/LaviDialogue_Juggernaut1.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The Juggernaut player character interaction 1/3. The NPC is still on dialogue ID 0.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/334415b2-4cba-4059-9c71-1ae6f0f3c807/secondAttendant_04_Blueprint2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 2/3</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/dccec6ac-acfe-47b6-a275-becc8b438f30/thirdSkorlac_06_MainView_Focussed.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>As encounters with the Skorlac enemies will continue throughout the level, this trigger updates the player's objective to remind them that they are still trying to escape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/f4dbf245-cdba-483f-ad02-52945f26fdb2/LaviDialogue_Juggernaut2.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The Juggernaut player character interaction 2/3. We have moved onto the alternate dialogue path!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/1f0d8efb-a55c-4de3-9248-c736bddccfaa/MarkDialogue_notHuman.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The non-human Assassin player character interaction.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/a0912c1d-76f9-47b6-84c5-180d6ea316b9/secondAttendant_05_Blueprint3.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 3/3</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/0cd0b372-1c80-4d74-8f54-7fed6ae393c9/thirdSkorlac_07_Blueprint4.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Blueprint Logic 4/4</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6105793b92f4ab62f8979731/411f039e-5bdc-47b4-a8d4-cd5a06942d17/LaviDialogue_Juggernaut3.jpg</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>The Juggernaut player character interaction 3/3.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.benjaminbriggs.com/new-page</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-09-02</lastmod>
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